![]() I’m truly amazed by the detail of this game and it is the first game in a very long time that I actually want to 100%. The npcs and little random events I’ve come across make it feel so alive. ![]() I feel I’ve barely even scratched the surface of how intricate this place is and that’s not even counting the locked doors. And it is the most mindnumbingly boring thing to do, rotate the green until the brrrr, rotate the red until the brrrr and then you hold the brrrr's until it opens. All levels I,II and III are all the same difficuilty to open. I’d go up to a door in Hogsmeade and think, well there’s no way I can go into this one, and lo and behold I could and the inside was BEAUTIFUL!Īnd then there’s the castle. Alohomora This spell needs to be redesigned, i sigh when i see a locked door. I spent so much time yesterday just exploring and being blown away by everything I came across. You can go into nearly every building you come across and each one is hand designed and unique even if there’s no actual need to enter it. ![]() Many games have plenty doors that can’t be opened at all and the buildings you can go into are cookie cutter designs and lackluster. Open world games have been around for a long time now and my biggest gripe with them has always been that the exteriors are incredible but the interiors are utterly lacking.
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